Essential
πΊοΈ Outbound Biomes Guide
All 5 biomes with energy multipliers, key resources, critical locations, and recommended exploration order.
10 min readUpdated: May 12, 2026
π Table of Contents
β‘ Energy Comparison Overview
Recommended exploration order: Meadows β Dense Forest β Coast β Desert β Mountain
| Biome | Solar | Wind | Water | Progress |
|---|---|---|---|---|
| πΏ Meadows | 1.0Γ | LowβMed (~20 EU/hr) | Excellent | 30β40% |
| π² Dense Forest | 0.7Γ (canopy) | 0.6Γ | Good | β |
| ποΈ Arid Desert | 1.3Γ (best) | Med (~30 EU/hr) | Scarce (oasis only) | β |
| π Coast | 0.9Γ | Highest (~55 EU/hr T2) | Excellent + tidal +20% | β |
| β°οΈ Mountain | 0.6Γ (lowest) | Very High (~75 EU/hr T3) | Good | Final |
πΏ Meadows β Starting Biome
Game progress: 30β40%
Key Resources
- Oak Log, Branches, Surface Rock, Flint
- High Grass Fiber, Leafy Greens, Carrot
- Wild Berries, Meadow Mushroom
- Metal Components (abandoned camps)
Critical Locations
- πͺ Meadows Trading Post β Cooking Station blueprint, dog food
- π¬ Research Outpost β Water Wheel + Herb Rack blueprints
- πΎ Paws & Whiskers Lodge β Adopt your dog
- ποΈ NW Viewpoint β Reveals 30% of map
Before leaving checklist: Dog adopted, Engine upgraded, 12-slot chassis, Cooking Station, Water Wheel, Herb Rack blueprint, 2Γ Battery Bank, Wind Turbine, Viewpoint visited
π² Dense Forest β Second Biome
Key Resources
- Dense Oak / Birch Log
- Forest Mushroom, Wild Herb
- Granite, Advanced Metal Components, Gear Parts
Critical Locations
- ποΈ Large Camp (NE) β Advanced Workbench blueprint (don't miss)
- πͺ Forest Trading Post β Extended Battery, Deluxe Bunk
- π¬ Research Station (SW) β T3 Solar Panel blueprint
- π¦ Wildlife Reserve β Rabbit / Fox adoption
Strategy: Head straight to the NE Large Camp on arrival. Park by a river for free Water Wheel power while crafting.
ποΈ Arid Desert β Third Biome
Key Resources
- Desert Stone, Sandstone, Cactus Fiber
- Desert Honey (oasis, rare), Iron Ore
- Crystal Lens (Crystal Cave, NE)
- Salt Flat Crystals
Critical Locations
- πͺ Desert Trading Post (W entrance) β Cooling Module, desert blueprints
- π΄ Desert Oasis β Water, honey, wildlife reserve
- π Crystal Cave (NE) β Crystal Lens nodes, advanced recipe blueprints
- ποΈ Desert Ruins β Highest supply crate density in game
Warning: Without a Cooling Module, stamina drains 3Γ faster at midday. Buy one at the Desert Trading Post before exploring.
π Coast β Fourth Biome
Key Resources
- Fish, Sea Grass / Seaweed
- Crab Shell (rare), Advanced Metal (shipwrecks)
- Tidal Catalyst (tidal pools)
- Brine Salt
Critical Locations
- πͺ Coast Trading Post β T2 Wind Turbine, Advanced Water Wheel, Textile Station, Wind Vane
- π’ Shipwrecks β Highest Advanced Metal density
- π Tidal Cave (low tide only, ~20 min cycle) β Tidal Catalyst, blueprint chests
- π Fisherman's Outpost β Fishing rod blueprint
Energy tip: T2 Wind Turbines average 55 EU/hr here β best wind biome before Mountain. Water Wheel gets +20% tidal bonus.
β°οΈ Mountain β Final Biome
Key Resources
- Summit Alloy (mountain ore deposits)
- Ice Crystal (glacier layers)
- Alpine Flower, Storm Mushroom (rare)
- Power Core (machinery wrecks)
Critical Locations
- πͺ Mountain Trading Post β Mountain Engine upgrade, T3 Wind Turbine, Wind Vane
- π¬ Research Outpost (mid-slope) β Chemistry Lab, Ultra-Cap Battery, HE Solar Array blueprints
- π§ Glacier Cave β Ice Crystal nodes
- β¨οΈ Hidden Hot Spring (NW slope) β Full stamina restore, dog happiness bonus
Entry requirements: Mountain Engine required. Bring 20+ food items and 800+ EU battery capacity before entering.