Essential

πŸ—ΊοΈ Outbound Biomes Guide

All 5 biomes with energy multipliers, key resources, critical locations, and recommended exploration order.

10 min readUpdated: May 12, 2026
Outbound coastline biome with blue water, cliffs, and misty distant terrain

πŸ“‹ Table of Contents

⚑ Energy Comparison Overview

Recommended exploration order: Meadows β†’ Dense Forest β†’ Coast β†’ Desert β†’ Mountain

BiomeSolarWindWaterProgress
🌿 Meadows1.0Γ—Low–Med (~20 EU/hr)Excellent30–40%
🌲 Dense Forest0.7Γ— (canopy)0.6Γ—Goodβ€”
🏜️ Arid Desert1.3Γ— (best)Med (~30 EU/hr)Scarce (oasis only)β€”
🌊 Coast0.9Γ—Highest (~55 EU/hr T2)Excellent + tidal +20%β€”
⛰️ Mountain0.6Γ— (lowest)Very High (~75 EU/hr T3)GoodFinal

🌿 Meadows β€” Starting Biome

Game progress: 30–40%

Key Resources

  • Oak Log, Branches, Surface Rock, Flint
  • High Grass Fiber, Leafy Greens, Carrot
  • Wild Berries, Meadow Mushroom
  • Metal Components (abandoned camps)

Critical Locations

  • πŸͺ Meadows Trading Post β€” Cooking Station blueprint, dog food
  • πŸ”¬ Research Outpost β€” Water Wheel + Herb Rack blueprints
  • 🐾 Paws & Whiskers Lodge β€” Adopt your dog
  • πŸ”οΈ NW Viewpoint β€” Reveals 30% of map
Before leaving checklist: Dog adopted, Engine upgraded, 12-slot chassis, Cooking Station, Water Wheel, Herb Rack blueprint, 2Γ— Battery Bank, Wind Turbine, Viewpoint visited
Outbound Meadows biome with grassland, wildlife, and mountains in the distance Outbound van parked in an arid desert biome with warm orange terrain

🌲 Dense Forest β€” Second Biome

Key Resources

  • Dense Oak / Birch Log
  • Forest Mushroom, Wild Herb
  • Granite, Advanced Metal Components, Gear Parts

Critical Locations

  • πŸ•οΈ Large Camp (NE) β€” Advanced Workbench blueprint (don't miss)
  • πŸͺ Forest Trading Post β€” Extended Battery, Deluxe Bunk
  • πŸ”¬ Research Station (SW) β€” T3 Solar Panel blueprint
  • 🦊 Wildlife Reserve β€” Rabbit / Fox adoption
Strategy: Head straight to the NE Large Camp on arrival. Park by a river for free Water Wheel power while crafting.

🏜️ Arid Desert β€” Third Biome

Key Resources

  • Desert Stone, Sandstone, Cactus Fiber
  • Desert Honey (oasis, rare), Iron Ore
  • Crystal Lens (Crystal Cave, NE)
  • Salt Flat Crystals

Critical Locations

  • πŸͺ Desert Trading Post (W entrance) β€” Cooling Module, desert blueprints
  • 🌴 Desert Oasis β€” Water, honey, wildlife reserve
  • πŸ’Ž Crystal Cave (NE) β€” Crystal Lens nodes, advanced recipe blueprints
  • πŸ›οΈ Desert Ruins β€” Highest supply crate density in game
Warning: Without a Cooling Module, stamina drains 3Γ— faster at midday. Buy one at the Desert Trading Post before exploring.

🌊 Coast β€” Fourth Biome

Key Resources

  • Fish, Sea Grass / Seaweed
  • Crab Shell (rare), Advanced Metal (shipwrecks)
  • Tidal Catalyst (tidal pools)
  • Brine Salt

Critical Locations

  • πŸͺ Coast Trading Post β€” T2 Wind Turbine, Advanced Water Wheel, Textile Station, Wind Vane
  • 🚒 Shipwrecks β€” Highest Advanced Metal density
  • 🌊 Tidal Cave (low tide only, ~20 min cycle) β€” Tidal Catalyst, blueprint chests
  • 🏠 Fisherman's Outpost β€” Fishing rod blueprint
Energy tip: T2 Wind Turbines average 55 EU/hr here β€” best wind biome before Mountain. Water Wheel gets +20% tidal bonus.

⛰️ Mountain β€” Final Biome

Key Resources

  • Summit Alloy (mountain ore deposits)
  • Ice Crystal (glacier layers)
  • Alpine Flower, Storm Mushroom (rare)
  • Power Core (machinery wrecks)

Critical Locations

  • πŸͺ Mountain Trading Post β€” Mountain Engine upgrade, T3 Wind Turbine, Wind Vane
  • πŸ”¬ Research Outpost (mid-slope) β€” Chemistry Lab, Ultra-Cap Battery, HE Solar Array blueprints
  • 🧊 Glacier Cave β€” Ice Crystal nodes
  • ♨️ Hidden Hot Spring (NW slope) β€” Full stamina restore, dog happiness bonus
Entry requirements: Mountain Engine required. Bring 20+ food items and 800+ EU battery capacity before entering.

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